Real Time rendering

Results: 109



#Item
41Virtual reality / Imaging / Graphics file formats / Vector graphics markup languages / Cross-platform software / Rendering / X3D / Institut de recherche en informatique et systèmes aléatoires / Rennes / Computer graphics / Computing / 3D computer graphics

Cyril Delalandre, Research engineer in computer graphics and real time rendering Email: Website: http://delalandre.cyril.free.fr

Add to Reading List

Source URL: delalandre.cyril.free.fr

Language: English - Date: 2012-03-21 11:27:14
42Optics / Image processing / Virtual reality / 3D imaging / Spectroscopy / Polynomial texture mapping / Normal / Rendering / Airborne Real-time Cueing Hyperspectral Enhanced Reconnaissance / Imaging / 3D computer graphics / Computer graphics

Measuring Changes in Cultural Heritage Objects with Reflectance Transformation Imaging Marcello Manfredi University of Eastern Piedmont Alessandria, Italy

Add to Reading List

Source URL: gokmconservation.org

Language: English - Date: 2014-08-04 20:38:16
43Virtual reality / Graphics hardware / Shading / Rasterisation / Shader / Normal mapping / OpenGL / Texture mapping / Vertex / Computer graphics / Computing / 3D computer graphics

Real-time shader rendering of holographic stereograms Quinn Y. J. Smithwick, James Barabas, Daniel E. Smalley, and V. Michael Bove, Jr. Object-Based Media Group, MIT Media Laboratory, Room E15-368, 20 Ames St., Cambridge

Add to Reading List

Source URL: excedrin.media.mit.edu

Language: English - Date: 2013-07-01 08:09:15
44Software / Optics / Visual effects / Stereoscopy / Display technology / Autostereoscopy / 3D modeling / Light field / Rendering / Imaging / 3D imaging / 3D computer graphics

gCubik: Real-time Integral Image Rendering for a Cubic 3D Display Roberto Lopez-Gulliver∗ Shunsuke Yoshida Sumio Yano NICT Universal Media Research Center, Kyoto, Japan

Add to Reading List

Source URL: urv.nict.go.jp

Language: English - Date: 2009-08-24 03:36:50
45Mipmap / Texture mapping / Rendering / Pixel / UV mapping / Mesh parameterization / Computer graphics / 3D computer graphics / Texture filtering

LiU-ITn-TEK-ASE Per-face parameterization for Texture Mapping of Geometry in Real-Time Johan Beck- Norén

Add to Reading List

Source URL: www.frostbite.com

Language: English - Date: 2015-01-08 06:57:48
46Virtual reality / Computing / Imaging / Rendering / Rasterisation / Shadow volume / Particle system / Shader / OpenGL / Computer graphics / 3D computer graphics / Shading

Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire* Brown University Andi Fein Microsoft Corporation

Add to Reading List

Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:23
47Virtual reality / Rendering / Shadow volume / Self-shadowing / Particle system / Sprite / Computer graphics / Shading / 3D computer graphics

Real-Time Cartoon Rendering of Smoke Morgan McGuire∗ Brown University Andi Fein† Brown University

Add to Reading List

Source URL: graphics.cs.brown.edu

Language: English - Date: 2004-06-15 23:35:37
483D computer graphics / Image processing / OpenGL / Graphics Environment for Multimedia / Pure Data / Rendering / Real-time computer graphics / Framebuffer / Pixel art / Software / Computing / Computer graphics

Real-time Image and Video Processing in GEM Mark Danks University of California, San Diego , http://cybermed.ucsd.edu/mdanks Abstract

Add to Reading List

Source URL: puredata.info

Language: English - Date: 2012-07-04 08:13:05
49Computing / Shading / Shadow volume / Printmaking / Stencil buffer / Virtual reality / Rendering / Stencil / Fragment / 3D computer graphics / Computer graphics / Visual arts

Real-Time Non Photorealistic Paint Spreading using Stencil Volumes Marc ten Bosch∗ Digipen Institute of Technology Abstract I borrow the concept of a stencil volume from shadow volumes and

Add to Reading List

Source URL: marctenbosch.com

Language: English - Date: 2009-03-13 23:06:34
50Optics / Digital photography / Television technology / Motion blur / Science of photography / Shutter / Spatial anti-aliasing / Motion compensation / Rendering / Image processing / Computer graphics / Imaging

Real-time Simulation of Motion-based Camera Disturbances Dennis Pachur1 , Tim Laue1 , and Thomas R¨ofer2 1 Fachbereich 3 - Mathematik und Informatik, Universit¨

Add to Reading List

Source URL: www.informatik.uni-bremen.de

Language: English - Date: 2008-05-21 03:03:45
UPDATE